![]() Through the Looking Glass: The Story Behind The Looking Glass Laboratories' Alternate Reality Game |
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[ <-- Previous ] The Mind of a Critic The Media Analysis was the most entertaining aspect of this, at least for us. Originally we planned to do only music, but we needed something to interject during the pauses (after all, a computer doesn't just stop thinking, does it?) The original song list, before the game started, was:
Besides some changes to the above list, "Green Eggs and Ham" was the only entry that we knew we had to do from the start; everything else was based on user submissions. And we were going to do "Ender's Game" by Orson Scott Card, but because it factored in to the puzzles we didn't want to make it that easy. Expected Perfection When you have a character in the story that is a sentient artificial intelligence system, there are two inherent problems:
The Infocom references Here are ALL the Infocom references (well, the ones we remember anyway):
This was not the way the puzzle was originally planned. Originally we were going to have one image (shown to right), and the intention was to have the email address watermarked on one side only so that if you cut it in half, then stacked the two pieces and gave the topmost a negative filter, the email address would be visible. We had the image ready, posted the blog entries and everything, then happily sent the images up to MySpace. MySpace then proceeded to tear the image to crap by re-generating the JPEG at a lower quality setting, making our watermark completely illegible. So, if you were on for the 30 seconds that that image was up on MySpace, you would have gotten to see an image of two rabbits that meant absolutely nothing. This is also why Dwayne's MySpace blog has two separate entries minutes apart: there was only supposed to be one, but instead we have one "I'm gonna post the images!", followed minutes later by "here they are!". Then we tried the single image, three channel approach, but MySpace still caused artifacts which blended in to the blue channel we wanted to use (image #2 to the right). The only way we can do it is through three separate images. So, in order to get it working right, we reluctantly had to use three images and use noise to obscure them, then create a Flickr account. Made the images all the less cool. Puzzle #2: Scrabble tiles There were mixed opinions on how to handle this. Originally we were ONLY going to place the single Scrabble tiles embedded in the Flash, assuming that someone would undoubtedly disassemble them (when we participated as players in an ARG, we always did just that ourselves). But, after further review of the topic in various unFiction posts, we realized that we cannot expect players to do that. So we chose to simply add the link as a useless "param" tag to the Flash markup. Then there was the issue of the stegged image. Apparently there has to be a certain ratio between the original image and the stegged image; the bigger the image you want to embed, the master image has to be tenfold in size. The image we wanted to embed was 45K, so we were forced to get a huge 350K JPEG to encase it. Furthermore, originally the passphrase for the stegged image was to be provided by JoshuaBot, and the numbers were going to be the authorization code for the blog. But because of delays with JoshuaBot, and ultimately the extra space we had on the Rubik puzzle, we decided to move things around. [ Next --> ] |