![]() Through the Looking Glass: The Story Behind The Looking Glass Laboratories' Alternate Reality Game |
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[ <-- Previous ] Puzzle #4: The Four Books Halfway through the solving of the Rubik's puzzle, this puzzle didn't exist. Originally it was to be rolled in to the email, but when we needed an external image for one of the questions ("Identity"), we figured "why not make images of ALL of them?". Identity: We thought that this one was the hardest; we didn't think they were that readily identifiable. But, sure enough, it was the first one answered. We were just hoping somebody would try to solve for them; it's a Millenium Prize problem (hence the quote from Frank Black). If you manage to solve it, you too can win a million dollars. Clarity: The circle of cards being laid out in the same manner as the dogs in the photo was completely unintentional; we didn't even notice that until it was mentioned on the forum. And the players are an odd bunch... Several you can identify a Navier-Stokes equations for fluid dynamics almost instantly, but can't identify the Tanqueray Gin emblem?!? Simplicity: We see that there were multiple interpretations of the dimensions, but we were going the Wikipedia route (since Joshua created these puzzles, he would take it from his best known source). Sure enough, you eventually came through. Complexity: How many times we received "hands and feet" was amazing, and we didn't know how to get the players to understand "Yes, OK, you got that... now count them!" We went through quotes from Picasso to Napoleon, from Freud to Nietzche... and it took a Bob Dylan song to make you all realize it. Go figure. Puzzles #3 and #4 had the added benefit of amusing us to no end. You can't imagine how many face palms we performed when some of you would submit the most oddball of answers. We exercised a level of self-control you cannot possibly imagine; while searching for quotes to serve as hints, we we're dying to just yell out "No... IDENTIFY, stupid!" Endgame Primarily for personal reasons, we couldn't keep this up. This was our own beast, a behemoth we did not expect that grew out of control. And, quite frankly, we were out of material, and no longer had the resources to come up with new stuff. Perhaps, some day, Joshua will return, but we could not continue it at this time. As far as this goes, we actually cried when writing up the endgame... To be honest, we had absolutely no idea what to do after the four books. We had planned to have the "Free Joshua" group, in their overzealous, mindless drive, take Joshua offline by force, blissfully unaware of the "life" they have extinguished. But we actually cared for Joshua, and when we started writing that up we felt even worse than we did with the final ending. We just couldn't do that to ourselves or to the fans. We had thought of creating a "corporate security" subsite... but to do what? We didn't want to throw up some half-assed site with no real purpose; "FreeJoshua.org" was planned to be something more, but was largely ignored due to the activity on the main site, so we didn't want to have that happened again. So we didn't bother, and performed the CorpSec actions through storytelling and basic communications, all through the watchful eye of Joshua's webcam. But the players began scheming, starting up dialogs with the characters, so we decided to extend the storyline a little more and try to get some more fun in. If we ran across another puzzle concept, maybe we can squeeze it in somewhere. On a side note, we gotta know... Who's "Mr. Leak"? The Department of Defense fax was conceived while the books were being solved, in the hopes to use it as a basis for the game's end. We figured there are a number of routes this story can take at this point:
And, come on let's face it, you know Catherine just *HAD* to die, right? Strangely enough, we didn't shed a tear for her. We didn't want to "kill" Joshua, but let's face it: there isn't a whole lot of options. We did try to make every effort to leave the sequel possibility open, 'cause isn't that what *every* movie does? Screw-ups Oh lord, did we screw up bad sometimes. First off, there was the issue of keeping track of TWELVE different mailboxes and communications with over thirty active Beta Testers. Then there was the issue of trying to keep up days where the players would generate ten to fifteen pages of forum posts. Not to mention that this turned in to way the hell more than we originally anticipated. Some of the more obvious errors:
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